Versão 1.4 de Minecraft está chegando

Muita gente tem chegado ao blog atrás de informações sobre o novo update de Minecraft, o 1.4, mas acaba caindo numa notícia do ano passado sobre a mesma atualização, só que no beta. Para acabar de vez com a confusão, vamos falar hoje sobre o Pretty Scare Update, a real atualização 1.4.

Seu nome já indica o que podemos esperar dela, e não é a toa que sua data de lançamento está tão próxima ao Halloween. Quatro novos mobs foram adicionados ao game: morcegos, bruxas, wither skeletons e o Wither Boss, um esqueleto preto de três cabeças que voa e atira projéteis.

Além dos monstros, nove itens novos estão na praça para serem feitos, incluindo uma poção de visão noturna, uma torta de abóbora e cabeças de mobs. Como é muito item e cada um tem sua descrição, o changelog vai ficar colado depois do pulo.

A previsão de chegada destas novidades era ontem, mas alguns bugs fizeram com que a Mojang adiasse para hoje. Dois patches já apareceram para corrigir isso, então não devemos estar nada distantes do Pretty Scare Update.

General

  • Improved server list
    • Server IPs can now be hidden individually when editing or adding a server – Screenshot
    • Server version is now displayed left of the connection bars – Screenshot
    • Server ping tooltip now shows if the server and client have mismatching protocol versions – Screenshot
    • Mismatching servers can’t be joined – Screenshot
  • Improved settings menu
    • Renamed Chat Settings to Multiplayer Settings – Screenshot
    • Added an option for cape-owners to hide their capes in-game – Screenshot
    • Added Fullscreen and VSync toggles – Screenshot
  • Improved F3 mode
    • The piechart is now shown when using shift+F3 instead of vice versa
    • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing – Screenshot
    • Now shows which chunk and where in that chunk the player is in on X and Z values – Screenshot
    • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
    • Pressing H while holding F3will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip – Screenshots
  • Updated language files

Gameplay

  • Improved Multiplayer
    • Spawn protection now is disabled if there’s nothing in ops.txt
    • Spawn protection radius can now be changed in the server.properties file
  • Improved Creative inventory
    • Items can now be cloned by using Pick Block on them – An item stack with the highest amount of items possible in it will be created
    • Items can now be shift-clicked around on the survival inventory screen
  • Improved General inventory
    • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
    • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
  • Added & improved a few commands
    • Added /difficulty command to change difficulty – accepted values range from 0 for Peaceful to 3 for Hard
    • Added /spawnpoint to change your own or other players’ spawnpoint to where you are standing or to specified coordinates
    • Added /w, an alias for /tell
    • Added /weather to change the current weather and optionally set a duration for the new weather
    • Added /gamerule to look up and change gamerules affecting Command Block output, fire spread, mob & block drops, mob spawning, inventory loss on death and mobs destroying the world
    • Added /clear to clear a specified player’s entire inventory or remove only one block/item from it
    • Changed/xp so it can be used to give and take entire experience levels by appending “L” to the number
    • Changed /tp to work with relative coordinates
  • Updated the sound engine
    • Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
    • Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
    • Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves and the ender dragon
    • Added sounds for setting things on fire
    • Added sounds for climbing ladders and riding minecarts
    • Added a sound for levelling up which is played every 5 levels
    • Added constant noise to liquids
  • Added command target selectors
    • Available selectors: @p – Closest player. @a – All players. @r – Random player.
    • Can have arguments specified in [] using the syntax x=0, where x is the argument
    • Available arguments: x,y&z – Coordinates. r – Range. m – Gamemode. l – Minumum experience level.lm – Maximum experience level. rm – Minimum range
    • Special argument only usable with @ac, the maximum count of players to return – Numbers below 0 will make it return the last x amount of entries.
  • Improved Portals
    • Mobs, items and projectiles now pass through them, preserving momentum
    • Entities will pass through instantly, but at a longer “cooldown”
    • Players are now positioned correctly when going through Nether Portals
    • Nether Portals are now instant for players in Creative mode
  • Improved Adventure mode
    • Blocks can now be mined with the proper tools
    • Blocks can now be placed
  • Improved Breeding
    • Chickens now use seeds instead of wheat to breed
    • Pigs now use carrots instead of wheat to breed
  • Added & changed many minor things
    • Added Boss Names above boss health bars – Screenshots
    • Experience is now awarded for fishing and breeding
    • Worlds can now be re-created from the world selection screen – Screenshot
    • Changed many items, improving item icon style to be more consistent – Comparison
    • Items spawned using /give are picked up instantly now
    • Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button
    • Added an NBT tag for items to have lores – Screenshot
  • Fixed many bugs
    • Fixed /me command only working for ops
    • Fixed /tell not working correctly
    • Partially cured lighting glitches
    • Fixed held items being colored when wearing tinted blocks/armor
    • Fixed the second layer on skins not being placed correctly when sneaking
    • Blaze now properly spawn in Nether Fortresses
    • Fixed pets teleporting around randomly
    • Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspectenchanted swords
    • Fixed entities in minecarts becoming invisible
    • Fixed mobs randomly suffocating
    • Fixed stairs, slabs & fences glitching visually sometimes
    • Fixed mobs falling through blocks
    • Fixed wet wolves looking way too scary

World Generation

  • Made superflat worlds customizable
    • Are now made up of layers specified with block id, data value and height
    • Biome can now be changed
    • All generation settings are stored in a preset, which can be shared and re-used
    • Terrain can now be decorated and structures other than villages can spawn
    • Default presets: Classic FlatTunnelers’ DreamWater WorldOverworldSnowy Kingdom,Bottomless PitDesert & Redstone Ready
    • Preset format with example: 95;35:2;2×20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options. Structure options explanation here and here.
    • GUI ScreenshotsWorld Screenshots
  • Added Witch Huts in swamps
  • Silverfish blocks now rarely generate in Extreme Hills biomes
    • On average, nearly one Silverfish block is generated per Extreme Hills chunk
  • Carrots and potatoes can now be found growing in villages

Blocks & Items

  • Command block
    • Intended for adventure maps, runs editable commands when triggered by redstone
    • Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
    • Only obtainable using /give, block id 137
    • Screenshots
  • Beacon
    • Intended as an endgame block, continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards when activated by building a pyramid of iron/gold/emerald/diamond blocks underneath and selecting effects
    • Has to be directly exposed to skylight to work – Screenshot
    • Building square platforms of increasing size out of iron, gold, diamond and emerald blocks will activate it and increase range and status effect selection – Screenshot
    • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
    • Unlockable effects, with increasing pyramid height required: Speed/HasteResistance/Jump Boost;Strength – Screenshot
    • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen –Regeneration or tier II of the previously chosen effect – Screenshot
    • Effects given by the Beacon will have less intrusive particles than others on the screen
    • Crafting recipe
  • Anvil
    • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
    • Tools can also be repaired using pieces of their material
    • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
    • Conflicting enchantments will be removed and only the first one will be kept – Screenshots
    • Becomes damaged from using and dropping it – Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
    • Can be placed in 4 orientations, but can’t be moved by pistons – Screenshot
    • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and wether the item has been used with an anvil before – Maximum experience level cost is 39 levels, unless in Creative mode – More information on experience level cost
    • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one – Players killed by a falling anvil cause the death message “redstonehelper was squashed by a falling anvil” to appear in chat
    • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
    • Crafting recipe
  • Mob Spawners
    • Added a few NBT tags to change a few key spawning rules:
    • Range can now be changed
    • Maximum amount of spawned entities within spawning range can now be changed
    • Horizontal spawning radius can now be changed
    • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
    • Added an NBT tag for mobs to decide whether they can despawn
    • Added an NBT tag for mobs to decide whether they are invincible
  • Repeaters
    • Can now be locked by powering their sides with another repeater
    • When locked, they show a little bedrock barrier in place of the delay indicator torch and won’t change their output signal – Screenshot
  • Flower Pots
    • Lets players plant all kinds of saplings, mushrooms, flowers and cacti, dead shrubs and ferns – Screenshot
    • Right-click it with something to plant it, hit it to get both back
    • Using pick block on it gives the potted plant
    • Crafting recipe
  • Cobblestone Walls
    • Available in cobblestone and moss stone variants
    • Behave like fences – Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box – Screenshot
    • Have a different, higher shape in corners and when blocks are placed on them
    • Crafting recipes
  • Wooden logs
    • Changed placement: Instead of facing the player, it will face the surface it is placed on
  • Stairs
    • Now connect to other stairs to form corner stairs – Screenshots
  • Item Frames
    • All items and blocks can be framed – Screenshot
    • Right-click to rotate framed items – Screenshot
    • Using pick block on it gives the framed item/block, but only works in Creative
    • Clocks and compasses function – Screenshot
    • Mounted maps show players holding the map and show up on copies of that map – Screenshot
    • Crafting recipe
  • Paintings
  • Mob Heads
    • Are very rarely dropped when mobs are killed by players
    • Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
    • Can be put on the ground in 16 orientations and hung on walls – Screenshots
    • Can be worn – Screenshots
    • Using external editors or mods player skulls can be assigned to specific players – They then have have tooltip “redstonehelper’s Head” – Instructions – Screenshots
  • Trapdoors
    • Can now be placed on the top half of blocks – Screenshot
    • Placement works similar to that of slabs and stairs
  • Buttons
  • Wooden Buttons
  • Fire
    • Now spreads more aggressively depending on difficulty
  • TNT
    • Is now triggered when a flaming arrow hits its side or its bottom
  • Potatoes
    • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
    • Can be grown instantly using bonemeal
    • Can be smelted to receive a baked potato
    • Rarely drop poisoned potatoes
    • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
    • Screenshot
  • Carrots
    • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
    • Can be grown instantly using bonemeal
    • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
    • Carrots give 2 hunger points, golden carrots give 3 hunger points
    • Crafting recipe
    • Screenshot
  • Carrot On A Stick
    • Used to control pigs
    • When held, it dictates the direction pigs players are riding will head in
    • Nearby pigs flock towards players holding it
    • Slowly loses durability when riding pigs
    • Can be right-clicked to give the pig a short speed boost – This takes up a chunk of the durability
    • Will turn back into a fishing rod after it has been used up
    • Crafting recipe
  • Pumpkin Pie
  • Nether Star
    • Drops from Withers
    • Used to craft the Beacon
    • Glows like an enchanted item
    • Screenshot
  • Night Vision Potion
    • Brewed by adding a Golden Carrot to an Awkward Potion
    • Screenshot
  • Invisibility Potion
    • Effect now hides the nametag and cape
    • Mobs only attack you when you walk into them or attack them
    • Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
    • Screenshot
  • Potions
    • Can now have any available potion effects, level and duration
    • Data are saved using NBT tags, but potions retain their original color
  • Maps
    • Now are crafted as an Empty Map and will become actual maps by right-clicking – Screenshot
    • Start out at their closest zoom level and can be extended by adding more paper
    • Now align to a grid and can be stacked to 64
    • Removed text overlay
    • Are labeled ‘Map #0’ and so on
    • Craft an existing map with an empty map to receive an extra copy of the map
    • Players see other players moving around on the same map – Screenshot
    • When outside a map’s range, the player is displayed as a small circle at the edge – Screenshot
    • Crafting recipes
  • Armor
    • Diamond Armor sleeves now have a notch on the inner side – Screenshot
    • Completely revamped leather armor
  • Leather Armor
    • Can now be dyed in 16777215 different colors
    • Putting it in a crafting grid with dyes applies all colors – Screenshot
    • Dyed armor’s tooltip will display “Dyed
    • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
    • Changed item and model color and texture – Screenshot
    • Now uses two overlayed textures, one being the color – Screenshot

Mobs

  • Wither
    • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
    • Place 4 pieces of soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it – Screenshot
    • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds – Then it explodes and starts attacking players and mobs – Screenshot
    • Each head can fire projectiles, so called Wither Skulls, at different targets – Projectiles explode on impact
    • Shoots two kinds of projectile – a blue one from the little heads, targeting mobs and a dark one from the big head targeting players – Screenshots
    • When hit by projectiles, players get the Wither II effect, which acts like a slower poison effect that can kill and turns affected players’ health bars’ hearts black – Screenshots
    • Gains Wither armor when taken down to half health, making it immune to arrows – Screenshot
    • Constantly regenerates health and explodes to get rid of blocks in its way
    • Drops a Nether Star when killed
    • Darkens the sky when spawned in the Overworld
  • Wither Skeletons
    • Carry and rarely drop Stone swords when killed by players
    • Drop bones and coal
    • Give players Wither effect when hitting them
    • Spawn in Nether Fortresses – Screenshot
  • Witch
    • Looks like an offshoot villager, throws splash potions of poison, slowness, weakness and instant damage at players
    • Holds wiggles its magical nose with a wart on it when getting ready to throw splash potions – Screenshot
    • Has a hat, which sometimes emits purple particles – Screenshot
    • Holds and drinks potions of instant health, speed and fire resistance to defend themselves in combat – Screenshot
    • Is immune 80% of splash potions’ effects
    • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles, Water Bottles when killed
    • Has a chance to drop the potion it is holding if killed by players
    • Spawn in witch huts in swamps
  • Bats
    • Spawn in dark caves
    • Hangs on the ceiling when idle, starts flying when players come near – Screenshot
    • Don’t trigger pressure plates or tripwire
    • Screenshot
  • Tamed wolves
    • Their collars can now be dyed by right-clicking the wolf with dye – Screenshot
  • Iron Golems
    • Now attack creepers, Slimes and Magma Cubes
  • All hostile mobs
    • Will now jump down to players as long as they can survive the fall
    • Depending on difficulty, they are willing to take more damage
  • Creepers
    • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
    • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
  • Zombies, Zombie Pigmen, Skeletons & Wither Skeletons
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools – Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible – When killed, they drop what they are holding – Screenshots
    • All equipped gear is functional – Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool and armor drops can now be damaged when they drop
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Zombies & Skeletons
    • Will now rarely spawn with armor of all kinds, sometimes enchanted – Screenshots
    • When wearing helmets, they will not burn up – Instead all damage is applied to the helmet
  • Zombies
    • Now have a chance, depending on difficulty, to infect villagers after killing them – The villager then gets replaced with a villager zombie on death – Screenshot
    • Infected baby villagers turn into baby villager zombies, which are 50% faster, don’t age and don’t burn up in the sun – Screenshot
    • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
    • Now rarely spawn holding iron swords or iron shovels
    • When holding something in their hands, their arms move upwards when attacking
    • Added baby zombie, which is only spawnable using mods or third-party tools
    • Will now rarely drop carrots and potatoes when killed by players
  • Skeletons
    • The bows they carry are now sometimes enchanted – Screenshot
  • Zombie Pigmen
    • Now rarely carry enchanted golden swords – Screenshot
    • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
  • Villagers
    • All villagers of one village can now like and dislike specific players
    • Will like players more for trading with them – Screenshot
    • Will like players less for hurting them or their golems – Screenshot
    • When players are really disliked, iron golems of that village can become aggressive towards those players
    • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
    • Changed and added some trades to counteract emerald farming and improve gameplay
    • Will show particle effects indicating a change of liking towards a player
  • Pigs
    • Can now accelerate to up to 5 m/s
    • Now drop their saddle when killed
  • Slimes
    • Now spawn in swamps at night

About Luigi Olivieri

Membro fundador dessa página maravilhosa que chamamos de PlayerTwo.com.br. Mestre pokémon, fã de rogue-likes e tuiteiro de plantão.